4/8/2023 0 Comments Shinobi life roblox green hand![]() ![]() The illusion turns the attacker's screen red and obstructs their view with illusionary black flames. If they are hit by an attack while this ability is active, the attacker will be placed under an illusion while a small portion of the attack's damage will be reflected back on them and a large portion will instead heal the user. This ability is known as Izanaki, and it has a five minute cooldown after it is automatically used.Īfter pressing Z while in this mode, the user holds their right arm in front of their face. They also cast an illusion for a few seconds, leaving behind a defeated body identical to themselves, tricking enemies, during which their screen is red and a swirling Akuma icon appears at the top of it. While this mode is activated, if the user is knocked out, they will instantly regain 30% of their health and a brief speed boost while holding out their right hand. Two Akuma eyes are fit into the skull's eye sockets, and five more vertically run down the arm. When Akuma Eternal Hand is activated, the user's right arm transforms into a fleshy white arm with a skull-like protrusion protruding from their right shoulder. Kenichi is named after the manga and anime series, "Kenichi: The Mightiest Disciple.By holding Z, the user can activate Akuma Eternal Hand. ![]() In-game, Kenichi is misspelled as "Kenchi".This milk joke is also a allusion to The Legend of Zelda, where milk is used in place of alcohol. Officially, the bottle of Sake is referred to by RELL as "Spoiled Milk" to avoid references to Alcohol.Fist Style: Crane Demon might possibly be a reference to the Crane Wing Formation technique, used by Rock Lee in a combination attack featured in "The Last" movie.Additionally, The Stage 2 Attack is a possible reference to Chen's Leaf Dragon God technique, from a non-canon event of the same franchise, which Rock Lee attempted to learn.The Stage 2 mode is a reference to Rock Lee's Drunken Fist, from the franchise, Naruto.Pressing Q while on this stage uses the same attack as Stage 1's. ![]() This ability uses 4,000 Stamina and has a cooldown of 20 seconds. Pressing C while holding down right-click causes the user to do an upwards kick, which creates a tornado that resembles a dragon that flies towards the direction of the cursor and homes in on targets, creating a large explosion upon the impact that deals damage twice. The user gains a 1/6 chance to automatically dodge an attack. While in this stage, the user's idle stance is changed into a swaying animation as well. Upon activating this stage, the user drinks a bottle of sake before throwing it away. This ability does not use Stamina and has a cooldown of 22 seconds. ![]() Pressing Q allows the user to pull nearby enemies towards them with bandages, dealing low damage and briefly stunning them. This ability uses 6,000 Stamina and has a cooldown of 25 seconds. Pressing C while holding down right-click causes the user to dash forward and deliver a kick, rapidly teleporting the target they hit while kicking and dealing continuous damage, before knocking them far away. The user's dash is also replaced with a teleport. While in this stage, the user's idle stance is changed, their basic melee attack is changed to deal 2 extra hits, and the user gains a huge speed boost and passively teleports every second in the direction they are sprinting. Upon activating this stage, the user holds a leg weight in each hand and drops them, creating a harmless explosion. Kenichi's mode drains 40 MD per second for all stages. The user can switch between stages by holding C and pressing the stage's corresponding number, as long as they meet the bloodline level requirements of the stage. After a few seconds, the user performs an axe kick upon falling back down, creating a green explosion in the shape of a pillar, dealing AOE damage to nearby enemies multiple times.īy holding C, the user can activate Kenichi's mode, initially starting at Stage 1. However, instead of kicking nearby enemies into the air, the user causes them to trip, subsequently stunning them, while they rise into the air themselves. The user uses an ability similar to Ember Rising. Upon hitting something, the user creates a large green explosion that deals Area-of-Effect damage and does a double backflip. The user then drops back to the ground while using Ember Hurricane.Īfter multiple handsigns, the user jumps in the air as green energy shaped like a glider appears around them, granting them a speed boost as they glide towards the direction of the cursor. The user uses an ability similar to Ember Entry, launching the target into the air before barraging them with kicks and finally kicking them far away. ![]()
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